# Microsoft Developer Studio Project File - Name="app" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=app - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "app.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "app.mak" CFG="app - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "app - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "app - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "app - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 2 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUGX" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /YX"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # 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PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /YX"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 ..\prebuilt\nufxlib2D.lib ..\prebuilt\zdll.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/CiderPress.exe" /pdbtype:sept # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Copying debug DLLs and help PostBuild_Cmds=copy Help\CiderPress.hlp Debug copy Help\CiderPress.cnt Debug copy ..\prebuilt\nufxlib2D.dll . copy ..\prebuilt\zlib1.dll . # End Special Build Tool !ENDIF # Begin Target # Name "app - Win32 Release" # Name "app - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\AboutDialog.cpp # End Source File # Begin Source File SOURCE=.\ActionProgressDialog.cpp # End Source File # Begin Source File SOURCE=.\Actions.cpp # End Source File # Begin Source File SOURCE=.\ACUArchive.cpp # End Source File # Begin Source File SOURCE=.\AddClashDialog.cpp # End Source File # Begin Source File SOURCE=.\AddFilesDialog.cpp # End Source File # Begin Source File SOURCE=.\ArchiveInfoDialog.cpp # End Source File # Begin Source File SOURCE=.\BasicImport.cpp # End Source File # Begin Source File SOURCE=.\BNYArchive.cpp # End Source File # 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End Source File # Begin Source File SOURCE=.\ViewFilesDialog.cpp # End Source File # Begin Source File SOURCE=.\VolumeCopyDialog.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\AboutDialog.h # End Source File # Begin Source File SOURCE=.\ActionProgressDialog.h # End Source File # Begin Source File SOURCE=.\ACUArchive.h # End Source File # Begin Source File SOURCE=.\AddClashDialog.h # End Source File # Begin Source File SOURCE=.\AddFilesDialog.h # End Source File # Begin Source File SOURCE=.\ArchiveInfoDialog.h # End Source File # Begin Source File SOURCE=.\BasicImport.h # End Source File # Begin Source File SOURCE=.\BNYArchive.h # End Source File # Begin Source File SOURCE=.\CassetteDialog.h # End Source File # Begin Source File SOURCE=.\CassImpTargetDialog.h # End Source File # Begin Source File SOURCE=.\ChooseAddTargetDialog.h # End Source File # Begin Source File SOURCE=.\ChooseDirDialog.h # End Source File # 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Begin Source File SOURCE=.\Graphics\binary2.ico # End Source File # Begin Source File SOURCE=.\Graphics\ChooseFolder.bmp # End Source File # Begin Source File SOURCE=.\Graphics\CiderPress.ico # End Source File # Begin Source File SOURCE=.\Graphics\diskimage.ico # End Source File # Begin Source File SOURCE=.\Graphics\FileViewer.ico # End Source File # Begin Source File SOURCE=.\Graphics\fslogo.bmp # End Source File # Begin Source File SOURCE=.\Graphics\hdrbar.bmp # End Source File # Begin Source File SOURCE=.\Graphics\icon2.ico # End Source File # Begin Source File SOURCE=".\Graphics\list-pics.bmp" # End Source File # Begin Source File SOURCE=.\Graphics\NewFolder.bmp # End Source File # Begin Source File SOURCE=.\Graphics\nufx.ico # End Source File # Begin Source File SOURCE=.\Graphics\toolbar1.bmp # End Source File # Begin Source File SOURCE=.\Graphics\tree_pics.bmp # End Source File # Begin Source File SOURCE=.\Graphics\vol_pics.bmp # End Source File # End Group # Begin Source File SOURCE=.\Help\CIDERPRESS.HLP # End Source File # Begin Source File SOURCE=..\LICENSE.txt # End Source File # End Target # End Project